To find this server, simply search for "14 Days To Die" and look at the description for "The original 14 Days to Die Server," using the normal in-game server browser, you don't need the IP or Port to join. There's a lot in that title, I know. What it really means is that this blog is meant to support a dedicated server for the game 7 Days To Die for the Fun Pimps. The main server is slightly modified but still ruled by Anti-Cheat. Blood Moons come along every 14 days. Zombies usually walk instead of sprinting or running. Users have multiple large claims so you can build to your heart's content. The map is a minimum of 10k with unclaimed blocks resetting every 14 days. Wipes will occur with major patches to maintain compatibility. There are other details I'm forgetting, I'm sure, but I'll add them as they come to mind. This server features the lightweight and delightful GNS Beautiful Bases Mod, which allows everyone to steal posters from po
One of the stickiest questions that can plague a dedicated server in 7 Days To Die is when it's time to reset the world, forcing everyone to restart. The most obvious time is when a new major patch hits, like the advancement from Alpha 20 to Alpha 21. The map isn't compatible from one to the other, so it's a no-briainer. What about between major patches? After a while the world will accumulate abandoned player camps, new POI's may drop, and some players may start yearning to start over so they can use what they've learned during their last play though. This gives everyone who has met on the server the opportunity to start over at the same time, for the map to change, and for a few new rules to be made that reflect the desires of the community. It has been a pleasure meeting and playing with you on this new version of the server. Alpha 21 brought some new features in that I was eager to try, such as the chunk reloading system. It turns out that the system isn't
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