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Showing posts from July, 2024

14 Days To Die Is Live With 1.0 Stable!

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  That's right, my most popular server mode is live now. The Blood Moon only comes every 14 days so you have a lot of time to prepare and enhance your bases! This is a build focused server with mods that don't ruin the game balance, but definitely help you make the best base possible. Oh, and they're all server side, so you just have to log on, you won't have to download or install any mods yourself. This map also has larger cities than normal, including in the forest and desert biomes. To find this server, use the in-game Join Menu to search for; " 14 Days To Die "  The testing phase for this server went is over after over a month, and I'm pleased with the results. Server Rules - Use your claim blocks. It's the only way to prevent griefing along with a locked door. Blocks are 100 times tougher with a claim block. - World Regenerations are performed periodically. During this time, all blocks that have not been visited within 3 in-game days will be rest

Chill and Build - The 7 Days To Die Server

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To find this server, use the in-game Join Menu to search for; " Chill and Build PVE "  Chill and Build is a fast progression and building focused server that doesn't have Blood Moons. I once ran this as the original 14 Days To Die, and am spinning this up to celebrate the release of 7 Days to Die 1.0 on PC. I love this game and have over thirty-five hundred hours in.  We're still in the testing phase because I expect that the Fun Pimps, the developers behind the game, will probably release a major patch on July 25, when 1.0 Stable comes out. If that demands a freshly generated world, then I'm afraid the current world will get wiped. I've restated half a dozen times since the end of June, so I'm not looking forward to another wipe, but if it has to happen so we can have a more stable, fully featured world, then I'll do it without hesitation. Until then, I'll be prototyping a few builds, starting with a big base. Server Rules - Use your claim blocks